How to build the quick start applications
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The sample applications contained in these quick start topics some of the most important or popular aspects of specific Apollo features. To run these sample applications, you need to do the following:
Set up
Set up your development environment so that you can work with the sample code and compile and test the applications. For more information, see the following topics:
- Set up instructions for Flex Builder users
- Set up instructions for Flex SDK users
- Set up instructions for HTML developers
- Adding the Apollo tools to your class path
Download
Get the sample applications source files from the Samples folder (here).
Install
Install the sample applications using either of the following techniques (depending on which development environment you're using). For HTML-based sample applications, you will need to use the Apollo SDK and the command-line tools.
If you are using the Apollo SDK and the command-line tools:
- Unzip the sample application files into a folder on your computer. Create a new folder for each, if you like.
- With the SDK properly installed and configured (the SDK added to your class path), you're ready to test the samples.
If you're using the Apollo Extensions for Flex Builder:
- Start Flex Builder and create a new Apollo project (see Creating Apollo projects).
- Name the project the same name as the sample application's main MXML file (for example, for the sample that contains TextEditor.mxml, name the project TextEditor).
- Close Flex Builder.
- Copy the sample application zip file to the folder containing the new Apollo project and then unzip the file, overwriting the contents of the project.
- Open Flex Builder and select the project from the Project Navigator.
Next steps
Follow the instructions in the quick starts to edit, run, and debug the applications. You can find more information about these tasks in the following topics:
Flex Builder users:
Flex developers using the Apollo SDK:
- Compiling an Apollo application with the amxmlc compiler
- Compiling an Apollo component or library with the acompc compiler
- Debugging an Apollo application using the Apollo Debug Launcher (ADL)
- Packaging an Apollo application using the Apollo Developer Tool (ADT)
HTML developers using the Apollo SDK:
- Debugging an Apollo application using the Apollo Debug Launcher (ADL)
- Packaging an Apollo application using the Apollo Developer Tool (ADT)
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