| Package | mx.effects |
| Class | public class Rotate |
| Inheritance | Rotate TweenEffect Effect EventDispatcher Object |
Note: To use the Rotate effect with text, you must use an embedded font, not a device font.
MXML Syntax
Hide MXML Syntax
The <mx:Rotate> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Rotate
id="ID"
angleFrom="0"
angleTo="360"
originX="0"
originY="0"
/>
See also
| Property | Defined by | ||
|---|---|---|---|
| angleFrom : Number = 0
The starting angle of rotation of the target object,
expressed in degrees.
| Rotate | ||
| angleTo : Number = 360
The ending angle of rotation of the target object,
expressed in degrees.
| Rotate | ||
![]() | className : String
The name of the effect class, such as
"Fade". | Effect | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
![]() | customFilter : EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by
the effect to determine the targets on which to play the effect.
| Effect | |
![]() | duration : Number
Duration of the effect in milliseconds.
| Effect | |
![]() | easingFunction : Function = null
The easing function for the animation.
| TweenEffect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect.
| Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class.
| Effect | |
![]() | isPlaying : Boolean
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are.
| Effect | |
| originX : Number
The x-position of the center point of rotation.
| Rotate | ||
| originY : Number
The y-position of the center point of rotation.
| Rotate | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering.
| Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering.
| Effect | |
![]() | repeatCount : int = 1
Number of times to repeat the effect.
| Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
| Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
| Effect | |
![]() | suspendBackgroundProcessing : Boolean = false
If
true, blocks all background processing
while the effect is playing. | Effect | |
![]() | target : Object
The UIComponent object to which this effect is applied.
| Effect | |
![]() | targets : Array
An Array of UIComponent objects that are targets for the effect.
| Effect | |
| Method | Defined by | ||
|---|---|---|---|
|
Constructor.
| Rotate | ||
![]() |
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
![]() |
captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets.
| Effect | |
![]() |
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it.
| Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Dispatches an event into the event flow.
| EventDispatcher | |
![]() |
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
| Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property that is changed by this effect.
| Effect | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
![]() |
pause():void
Pauses the effect until you call the
resume() method. | Effect | |
![]() |
Begins playing the effect.
| Effect | |
![]() |
Removes a listener from the EventDispatcher object.
| EventDispatcher | |
![]() |
resume():void
Resumes the effect after it has been paused
by a call to the
pause() method. | Effect | |
![]() |
reverse():void
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect.
| Effect | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher | |
| angleFrom | property |
public var angleFrom:Number = 0The starting angle of rotation of the target object, expressed in degrees. Valid values range from 0 to 360.
The default value is 0.
| angleTo | property |
public var angleTo:Number = 360The ending angle of rotation of the target object, expressed in degrees. Values can be either positive or negative.
If the value of angleTo is less
than the value of angleFrom,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
The default value is 360.
| originX | property |
public var originX:NumberThe x-position of the center point of rotation. The target rotates around this point. The valid values are between 0 and the width of the target.
The default value is 0.
| originY | property |
public var originY:NumberThe y-position of the center point of rotation. The target rotates around this point. The valid values are between 0 and the height of the target.
The default value is 0.
| Rotate | () | constructor |
public function Rotate(target:Object = null)Constructor.
Parameterstarget:Object (default = null) — The Object to animate with this effect.
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the Rotate effect. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="Font.registerFont(myriad_font);">
<mx:Script>
<![CDATA[
import flash.text.Font;
[Embed("assets/MyriadWebPro.ttf", fontName="MyMyriad")]
public var myriad_font:Class;
[Bindable]
public var angle:int=0;
private function rotateImage():void {
rotate.end();
angle += 45;
rotate.play();
}
]]>
</mx:Script>
<mx:Rotate id="rotate" angleFrom="{angle-45}" angleTo="{angle}" target="{myVB}"/>
<mx:Panel title="Rotate Effect Example" horizontalAlign="center"
width="75%" height="75%" layout="horizontal"
paddingTop="5" paddingLeft="10" paddingRight="10" paddingBottom="5">
<mx:VBox id="myVB" width="50%" horizontalAlign="center">
<mx:Label text="Nokia 9930"
fontFamily="MyMyriad" fontSize="14"/>
<mx:Image id="img"
source="@Embed(source='assets/Nokia_6630.png')"/>
</mx:VBox>
<mx:Text width="50%" color="blue"
text="Click the button to rotate the image 45 degrees. Use an embedded font when applying the Rotate effect to text."/>
<mx:ControlBar>
<mx:Button label="Rotate 45 Degrees" click="rotateImage();"/>
</mx:ControlBar>
</mx:Panel>
</mx:Application>