| Package | mx.managers |
| Class | public class FocusManager |
| Inheritance | FocusManager Object |
| Implements | IFocusManager |
The FocusManager manages focus from the "component level". In Flex, a UITextField in a component is the only way to allow keyboard entry of text. To the Flash Player, that UITextField has focus. However, from the FocusManager's perspective the component that parents the UITextField has focus. Thus there is a distinction between component-level focus and player-level focus. Application developers generally only have to deal with component-level focus while component developers must understand player-level focus.
All components that can be managed by the FocusManager must implement mx.managers.IFocusManagerComponent, whereas objects managed by player-level focus do not.
The FocusManager also managers the concept of a defaultButton, which is the Button on a form that dispatches a click event when the Enter key is pressed depending on where focus is at that time.
| Property | Defined by | ||
|---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
| defaultButton : IUIComponent
A reference to the original default Button control.
| FocusManager | ||
| defaultButtonEnabled : Boolean
A flag that indicates whether the FocusManager should
check for the Enter key being pressed to activate the default button.
| FocusManager | ||
| focusPane : Sprite
A single Sprite that is moved from container to container
as the focus moves to those containers.
| FocusManager | ||
| nextTabIndex : int
[read-only]
The next unique tab index to use in this tab loop.
| FocusManager | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
| showFocusIndicator : Boolean
A flag that indicates whether to display an indicator that
a component has focus.
| FocusManager | ||
| Method | Defined by | ||
|---|---|---|---|
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Constructor.
| FocusManager | ||
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activate():void
The SystemManager activates and deactivates a FocusManager
if more than one IFocusManagerContainer is visible at the same time.
| FocusManager | ||
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deactivate():void
The SystemManager activates and deactivates a FocusManager
if more than one IFocusManagerContainer is visible at the same time.
| FocusManager | ||
|
Returns the IFocusManagerComponent that contains the given object, if any.
| FocusManager | ||
|
Gets the IFocusManagerComponent component that currently has the focus.
| FocusManager | ||
|
Returns the IFocusManagerComponent that would receive focus
if the user pressed the Tab key to navigate to another component.
| FocusManager | ||
|
hideFocus():void
Sets
showFocusIndicator to false
and removes the visual focus indicator from the focused object, if any. | FocusManager | ||
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setFocus(o:IFocusManagerComponent):void
Sets focus to an IFocusManagerComponent component.
| FocusManager | ||
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
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showFocus():void
Sets
showFocusIndicator to true
and draws the visual focus indicator on the focused object, if any. | FocusManager | ||
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Returns a String representation of the component hosting the FocusManager object,
with the String
".focusManager" appended to the end of the String. | FocusManager | ||
![]() |
Returns the primitive value of the specified object.
| Object | |
| defaultButton | property |
defaultButton:IUIComponent [read-write]
A reference to the original default Button control.
Pressing the Enter key while the focus is on any control
activates the Button control by dispatching a click event
on the Button control, just as if it was clicked with the mouse.
The actual default Button control changes if focus is given to another
Button control, but switches back to the original if focus is not
on a button.
The defaultButton must be of class
mx.controls.Button even though this property
is of type IUIComponent.
public function get defaultButton():IUIComponent
public function set defaultButton(value:IUIComponent):void
| defaultButtonEnabled | property |
defaultButtonEnabled:Boolean [read-write]
A flag that indicates whether the FocusManager should
check for the Enter key being pressed to activate the default button.
TextArea and other components that want to recognize
the Enter key
set this property to false to disable the Enter
key from dispatching a click event on the
default button, if it exists.
public function get defaultButtonEnabled():Boolean
public function set defaultButtonEnabled(value:Boolean):void
| focusPane | property |
focusPane:Sprite [read-write]A single Sprite that is moved from container to container as the focus moves to those containers. The Sprite is used as the parent of the visual indicator that a component has focus.
Implementation public function get focusPane():Sprite
public function set focusPane(value:Sprite):void
| nextTabIndex | property |
nextTabIndex:int [read-only]The next unique tab index to use in this tab loop.
Implementation public function get nextTabIndex():int
| showFocusIndicator | property |
showFocusIndicator:Boolean [read-write]
A flag that indicates whether to display an indicator that
a component has focus.
If true a component receiving focus
draws a visible indicator that it has focus.
By default, this is false until the user uses
the Tab key, then it is set to true.
In general it is better to use
the showFocus() and hideFocus() methods
to change this property as those methods also update the
visual indicator that a component has focus.
public function get showFocusIndicator():Boolean
public function set showFocusIndicator(value:Boolean):void
| FocusManager | () | constructor |
public function FocusManager(container:IFocusManagerContainer, popup:Boolean = false)Constructor.
A FocusManager manages the focus within the children of an IFocusManagerContainer. It installs itself in the IFocusManagerContainer during execution of the constructor.
Parameterscontainer:IFocusManagerContainer — An IFocusManagerContainer that hosts the FocusManager.
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popup:Boolean (default = false) — If true, indicates that the container
is a popup component and not the main application.
|
| activate | () | method |
public function activate():void
The SystemManager activates and deactivates a FocusManager
if more than one IFocusManagerContainer is visible at the same time.
If the mouse is clicked in an IFocusManagerContainer with a deactivated
FocusManager, the SystemManager will call
the activate() method on that FocusManager.
The FocusManager that was activated will have its deactivate() method
called prior to the activation of another FocusManager.
The FocusManager adds event handlers that allow it to monitor focus related keyboard and mouse activity.
| deactivate | () | method |
public function deactivate():void
The SystemManager activates and deactivates a FocusManager
if more than one IFocusManagerContainer is visible at the same time.
If the mouse is clicked in an IFocusManagerContainer with a deactivated
FocusManager, the SystemManager will call
the activate() method on that FocusManager.
The FocusManager that was activated will have its deactivate() method
called prior to the activation of another FocusManager.
The FocusManager removes event handlers that allow it to monitor focus related keyboard and mouse activity.
| findFocusManagerComponent | () | method |
public function findFocusManagerComponent(o:InteractiveObject):IFocusManagerComponentReturns the IFocusManagerComponent that contains the given object, if any. Because the player can set focus to a subcomponent of a Flex component this method determines which IFocusManagerComponent has focus from the component perspective.
Parameterso:InteractiveObject — An object that can have player-level focus.
|
IFocusManagerComponent —
The IFOcusManagerComponent containing o or
null
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| getFocus | () | method |
public function getFocus():IFocusManagerComponentGets the IFocusManagerComponent component that currently has the focus. Calling this method is recommended instead of using the Stage object because it indicates which component has focus. The Stage might return a subcomponent in that component.
ReturnsIFocusManagerComponent —
IFocusManagerComponent object that has focus.
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| getNextFocusManagerComponent | () | method |
public function getNextFocusManagerComponent(backward:Boolean = false):IFocusManagerComponentReturns the IFocusManagerComponent that would receive focus if the user pressed the Tab key to navigate to another component. It will return the same component as the current focused component if there are no other valid components in the application.
Parametersbackward:Boolean (default = false) — If true, return the object
as if the Shift-Tab keys were pressed.
|
IFocusManagerComponent —
The component that would receive focus.
|
| hideFocus | () | method |
public function hideFocus():void
Sets showFocusIndicator to false
and removes the visual focus indicator from the focused object, if any.
| setFocus | () | method |
public function setFocus(o:IFocusManagerComponent):voidSets focus to an IFocusManagerComponent component. Does not check for the components visibility, enabled state, or any other conditions.
Parameterso:IFocusManagerComponent — A component that can receive focus.
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| showFocus | () | method |
public function showFocus():void
Sets showFocusIndicator to true
and draws the visual focus indicator on the focused object, if any.
| toString | () | method |
public function toString():String
Returns a String representation of the component hosting the FocusManager object,
with the String ".focusManager" appended to the end of the String.
String |